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Naruni 'Bardiche' Fast Attack Tank
The next step in Naruni's evolution of tanks is the Bardiche.
Using a new Contra Gravity system, the Bardiche is able to actually
fly above the ground rather than simply float above it.The system allows
faster speeds and more efficient power comsumption than the either
the Carnivore or Juggernaut hovertanks.
Another innovation in the Bardiche is the Quick Charge Force Field
generator which lets the pilot restore power to the builtin force field by
sapping power from the main Particle Beam Cannon. The computer limits the
use of this option,however, so that the tank is not left without any
offensive capability. Draining power from the main gun is possible
only twice per hour. 10 MDC is restored to the field per shot drained.
The maximum number of shots allowed to be drained is 20 per hour, for a
total of 200 MDC.
The Particle Beam cannon on the Bardiche is a lighter version
of the one mounted on the Juggernaut.
Model Type: J-20B
Class: Light Assault/ Fast Attack Vehicle
Crew: 2; 1 pilot and 1 gunner. Can carry 1 passenger but will
be uncomfortable.
M.D.C. by location
Main Body: 550 Turret: 370 Particle Beam Cannon: 200
HI Laser Guns: 120 *Micro Missile Launchers(2): 100 each
Medium Range Missile Launcher Pods(2): 350 each
Force Field: 250
Speed: Top Speed of 350mph to an altitude of 2500 feet.Top Speed in space
is Mach 3 (about 2250mph)Can travel over any surface and in space with no
penalties.
Height: 8 feet Length: 15 feet 4 inches
Width: 6.5 feet in front and 11.5 feet in rear.
Weight: 8 tons
Cargo: Minimal; enough for 2 rifles and 2 pistols
Cost: 50 million credits. Rarely available on Rifts Earth due to poor
sales of other Naruni items. Common on Phase World and among the forces
of the Free World Council.
Weapons
1. Heavy Particle Beam Cannon Located in turret
Mega-Damage: 3D6X10+20 per shot Rate of Fire: Equal to
combined Hand-tohand attacks of the gunner
Range: 2 miles Payload: 30 shots. Recharge 1 shot every 2
minutes.
2. HI Laser guns For use by the pilot. Located in the front of the
vehicle.
Mega-Damage: 2D4X10 per double blast Rate of Fire: Double
shots only.
Range:4000 feet Payload: Effectively Unlimited
3. Micro Missile Launchers Located in concealed launchers next to the
pilots compartment.
Mega-Damage: 6D6 each Rate of Fire: Volleys of 2,4,6 or 8
missiles.
Range: 2 miles for 'Smart' micromissiles. 1 mile for the 'Dumb'
ones.
Payload: 24 per launcher; 48 total
4. Medium Range Missile Launcher Pods Located at the rear of the
vehicle on stubby wing shaped pylons.
Mega-Damage: Varies with missile type Rate of Fire: Volls
of 2,4 or 8 missiles.
Range: 40 to 80 miles Payload: 20 total
Sensors and other features
Equipped with the standard robot and power armor sensor and
communication systems.
Also:
The Quick Charge Force Field. Normal recharge time is 24 hours for
complete recovery of all MDC. However, with the Quick Charge, power
can be taken from the Particle Beam Cannon and rerouted to the Force
Field. Rate of recovery is 10 MDC per shot(200 MDC per hour aximum).
No more than 20 shots can be drained from the cannon per hour to insure
that the Bardiche is not left without its Main gun.