Would you like to make this site your homepage? It's fast and easy...
Yes, Please make this my home page!
'Pulverizer' Glitterboy
Model type:NEGB-006
Class: Laser Resistant Armored Heavy Assault Suit
Crew: One pilot
M.D.C. by Location:
Main Body: 800 Head: 320 Hands(2): 125 each
Arms(2): 270 each Legs(2):480 each
Reinforced Pilots Compartment: 250
Small HI laser turrets(4;in knee plates): 35 each
MicroMissile Launcher(Left upper arm): 200
Forearm Gravity Rail Gun(Right): 120
NE-L200 Rifle: 140 Plasma Sword(Handle): 35
Mini Missile Launcer(Right shoulder): 350
NP-700 Particle Beam Cannon: 280
Contra Gravity Backpack: 270
Maneuver Thrusters(4): 50 each
Force Field (optional): 400
Speed:(Run): 100mph Flight(In atmosphere): 200mph
Flight(In Space): Mach 1/770 mph
Leap: 20 feet up or across.Double with short run.
Maximum Altitude:(In atmosphere) 8000 feet
Height: 12 feet 3 inches
Width: 6 feet 5 inches
Length: 5 feet 8 inches
Weight: 4140lbs.
PS Eq.: 40
Cargo:Minimal. Storage of two rifles,handgun and First Aid kit.
Power System: 30 year Antimatter Generator
Market Cost: 35 million; 40 million with Force Field.Have not yet been
marketed to Earth. Naruni's main buyer so far has been the Free World
Council much to the Kreeghor's chagrin. It has only recetly become
available in the Naruni controlled Free Trade Zone in Center.
Weapon Systems
1.NP-700 Heavy Particle Beam Cannon This is a redesigned,slightly less
powerful version of the cannon mounted on the Juggernaut hovertank.
Mega-Damage:4D6X10+10 M.D.C.
Range: 11,000 feet in Atmosphere 4 miles in space
Rate of Fire: Up to four shots per melee.
Payload: Effectively Unlimited but restricted. 40 blasts before
needing to recharge. Recharges 1 shot per melee
2. Mini Missile Launchers (Right shoulder)
Mega-Damage: Varies with missile type.
Range: One mile (1.6km)
Rate of Fire: Volleys of 1, 2 ,4 ,6 or 10 missiles at one time.
Payload: 30
Note: Usually equipped with Naruni guidance systems on all
mini missiles but can use standard Earth type mini missiles.
3. HI Laser Mini Turrets(4;in knee pads)
Mega-Damage: 3D6+3 per individual shot.6D6+6 for double blast.
2D4X10 for all four fired at same target.
Will fire two or four at one target unless one or more is
destroyed/damaged.
Range: 1000 feet.Double in space.
Rate of Fire: Can fire two or four guns at one target as one attack.
Payload: Effectively Unlimited with Nuclear Power system.
4. Forearm Gravity Railgun (right arm)
Mega-damage: 1D4X10+10 for a 40 round burst.
Range: 4000 feet in atmosphere.Double in space.
Rate of Fire: Bursts only.
Payload: 1200 round clip (30 bursts)
5. Micromisile launcher(left upper arm)
Mega-Damage: 6D6 M.D.C. each.
Range: 1 mile for 'Dumb' missiles. 2 miles for 'Smart'micromissiles.
Rate of Fire: Volleys of 1,2,4,6 or 8 micromissiles as one attack.
Payload: 32; 4 per tube.
6. Energy Sword Derived from the Energy Axe of the Death Knight robot.
Mega-Damage: 1D6X10 per strike.
Payload: Effectively unlimited; hooked to power supply.
7. NE-L200 Variable Frequency Laser Rifle
Mega-Damage: 2D4X10
Range: 3000 feet.Double in space.
Rate of Fire: Equal to the combined number of Hand to hand
attacks of the pilot.
Payload: 20 shots per clip. Storage for one clip is located
behind each knee.
8. Optional Hand-to-hand combat
Restrained Punch: 1D4 Full Punch: 2D6
Power Punch: 4D6 Kick:2D6 Leap Kick: 4D6
Body Block(full run): 1D4X10+10
Body Block(full flight speed): 2D4X10+20 but the GB takes half
of that damage as well.
Combat Bonuses: +2 to Intiative, +3 to Dodge, +1 to Parry.
+3 to Strike for the Main gun from builtin targeting sensors.
+2 to Strike for all other ranged weapons.
Sensor Systems: Standard Robot Sensor Systems.