'Pulverizer' Glitterboy

Model type:NEGB-006 Class: Laser Resistant Armored Heavy Assault Suit Crew: One pilot M.D.C. by Location: Main Body: 800 Head: 320 Hands(2): 125 each Arms(2): 270 each Legs(2):480 each Reinforced Pilots Compartment: 250 Small HI laser turrets(4;in knee plates): 35 each MicroMissile Launcher(Left upper arm): 200 Forearm Gravity Rail Gun(Right): 120 NE-L200 Rifle: 140 Plasma Sword(Handle): 35 Mini Missile Launcer(Right shoulder): 350 NP-700 Particle Beam Cannon: 280 Contra Gravity Backpack: 270 Maneuver Thrusters(4): 50 each Force Field (optional): 400 Speed:(Run): 100mph Flight(In atmosphere): 200mph Flight(In Space): Mach 1/770 mph Leap: 20 feet up or across.Double with short run. Maximum Altitude:(In atmosphere) 8000 feet Height: 12 feet 3 inches Width: 6 feet 5 inches Length: 5 feet 8 inches Weight: 4140lbs. PS Eq.: 40 Cargo:Minimal. Storage of two rifles,handgun and First Aid kit. Power System: 30 year Antimatter Generator
Market Cost: 35 million; 40 million with Force Field.Have not yet been
marketed to Earth. Naruni's main buyer so far has been the Free World
Council much to the Kreeghor's chagrin. It has only recetly become
available in the Naruni controlled Free Trade Zone in Center. Weapon Systems 1.NP-700 Heavy Particle Beam Cannon This is a redesigned,slightly less
powerful version of the cannon mounted on the Juggernaut hovertank. Mega-Damage:4D6X10+10 M.D.C. Range: 11,000 feet in Atmosphere 4 miles in space Rate of Fire: Up to four shots per melee. Payload: Effectively Unlimited but restricted. 40 blasts before
needing to recharge. Recharges 1 shot per melee 2. Mini Missile Launchers (Right shoulder) Mega-Damage: Varies with missile type. Range: One mile (1.6km) Rate of Fire: Volleys of 1, 2 ,4 ,6 or 10 missiles at one time. Payload: 30 Note: Usually equipped with Naruni guidance systems on all
mini missiles but can use standard Earth type mini missiles. 3. HI Laser Mini Turrets(4;in knee pads) Mega-Damage: 3D6+3 per individual shot.6D6+6 for double blast.
2D4X10 for all four fired at same target.
Will fire two or four at one target unless one or more is
destroyed/damaged. Range: 1000 feet.Double in space. Rate of Fire: Can fire two or four guns at one target as one attack. Payload: Effectively Unlimited with Nuclear Power system. 4. Forearm Gravity Railgun (right arm) Mega-damage: 1D4X10+10 for a 40 round burst. Range: 4000 feet in atmosphere.Double in space. Rate of Fire: Bursts only. Payload: 1200 round clip (30 bursts) 5. Micromisile launcher(left upper arm) Mega-Damage: 6D6 M.D.C. each. Range: 1 mile for 'Dumb' missiles. 2 miles for 'Smart'micromissiles. Rate of Fire: Volleys of 1,2,4,6 or 8 micromissiles as one attack. Payload: 32; 4 per tube. 6. Energy Sword Derived from the Energy Axe of the Death Knight robot. Mega-Damage: 1D6X10 per strike. Payload: Effectively unlimited; hooked to power supply. 7. NE-L200 Variable Frequency Laser Rifle Mega-Damage: 2D4X10 Range: 3000 feet.Double in space. Rate of Fire: Equal to the combined number of Hand to hand
attacks of the pilot. Payload: 20 shots per clip. Storage for one clip is located
behind each knee. 8. Optional Hand-to-hand combat Restrained Punch: 1D4 Full Punch: 2D6 Power Punch: 4D6 Kick:2D6 Leap Kick: 4D6 Body Block(full run): 1D4X10+10 Body Block(full flight speed): 2D4X10+20 but the GB takes half
of that damage as well.

Combat Bonuses: +2 to Intiative, +3 to Dodge, +1 to Parry. +3 to Strike for the Main gun from builtin targeting sensors.
+2 to Strike for all other ranged weapons. Sensor Systems: Standard Robot Sensor Systems.